sekere

sekere --  Semi-physical model of a sekere sound.

Description

sekere is a semi-physical model of a sekere sound. It is one of the PhISEM percussion opcodes. PhISEM (Physically Informed Stochastic Event Modeling) is an algorithmic approach for simulating collisions of multiple independent sound producing objects.

Syntax

ar sekere iamp, idettack [, inum] [, idamp] [, imaxshake]

Initialization

iamp -- Amplitude of output. Note: As these instruments are stochastic, this is only a approximation.

idettack -- period of time over which all sound is stopped

inum (optional) -- The number of beads, teeth, bells, timbrels, etc. If zero, the default value is 64.

idamp (optional) -- the damping factor, as part of this equation:

damping_amount = 0.998 + (idamp * 0.002)

The default damping_amount is 0.999 which means that the default value of idamp is 0.5. The maximum damping_amount is 1.0 (no damping). This means the maximum value for idamp is 1.0.

The recommended range for idamp is usually below 75% of the maximum value.

imaxshake (optional) -- amount of energy to add back into the system. The value should be in range 0 to 1.

Examples

Here is an example of the sekere opcode. It uses the files sekere.orc and sekere.sco.

Example 1. Example of the sekere opcode.

/* sekere.orc */
;orchestra ---------------

  sr =           44100
  kr =            4410
  ksmps =              10
  nchnls =               1

instr 01                  ;an example of a sekere
a1      sekere p4, 0.01
          out a1
          endin
/* sekere.orc */
        
/* sekere.sco */
;score -------------------

   i1 0 1 26000
   e
/* sekere.sco */
        

See Also

cabasa, crunch, sandpaper, stix

Credits

Author: Perry Cook, part of the PhISEM (Physically Informed Stochastic Event Modeling)

Adapted by John ffitch

University of Bath, Codemist Ltd.

Bath, UK

New in Csound version 4.07

Added notes by Rasmus Ekman on May 2002.